Case study
Underworld Adventures: recreating Ultima Underworld I
Underworld Adventures recreates Ultima Underworld I as a C++ engine for modern systems, loading the user's original game files. It uses OpenGL for 3D graphics, SDL2 for platform services and Lua for scripting, and includes documentation of Ultima Underworld I and II file formats.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 75
- Last commit
- 2026-07-30
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of Ultima Underworld I is required to run the game.
- Scope: The project targets Windows, Linux and macOS.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{underworld-adventures-case,
title = {{Underworld Adventures: recreating Ultima Underworld I}},
howpublished = {\url{https://github.com/vividos/UnderworldAdventures}},
url = {https://github.com/vividos/UnderworldAdventures},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/underworld-adventures-case/}}
}Plain text
Underworld Adventures: recreating Ultima Underworld I. https://github.com/vividos/UnderworldAdventures (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/underworld-adventures-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · vividos/UnderworldAdventures · Revision 3a59bbc
- uwadv/docs/README.Manual.md GitHub · vividos/UnderworldAdventures · Revision 3a59bbc
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