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Case study

Underworld Adventures: recreating Ultima Underworld I

Underworld Adventures recreates Ultima Underworld I as a C++ engine for modern systems, loading the user's original game files. It uses OpenGL for 3D graphics, SDL2 for platform services and Lua for scripting, and includes documentation of Ultima Underworld I and II file formats.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
75
Last commit
2026-07-30
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of Ultima Underworld I is required to run the game.
  • Scope: The project targets Windows, Linux and macOS.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{underworld-adventures-case,
  title = {{Underworld Adventures: recreating Ultima Underworld I}},
  howpublished = {\url{https://github.com/vividos/UnderworldAdventures}},
  url = {https://github.com/vividos/UnderworldAdventures},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/underworld-adventures-case/}}
}

Plain text

Underworld Adventures: recreating Ultima Underworld I. https://github.com/vividos/UnderworldAdventures (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/underworld-adventures-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vividos/UnderworldAdventures · Revision 3a59bbc
  2. uwadv/docs/README.Manual.md GitHub · vividos/UnderworldAdventures · Revision 3a59bbc

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