Case study
Thunderclap: decompiling the Xbox Hulk game for a native port
Thunderclap reconstructs the Xbox release of The Incredible Hulk: Ultimate Destruction in C++ for a planned native port. It byte-compares smaller functions with the original compiler and checks larger functions through differential execution against the original. The author reports source for all game functions and a Wine build that reaches the first mission.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-11-10
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's own copy of the Xbox game; the repository does not include its executables or assets.
- Prerequisites: The reconstruction uses the original MSVC 7.1 compiler for byte matching and xemu for hybrid execution checks.
- Limits: The author reports a playable 32-bit Wine build; native 64-bit builds remain a goal.
- License: No licence file in the repository.
Cite
BibTeX
@misc{thunderclap-case,
title = {{Thunderclap: decompiling the Xbox Hulk game for a native port}},
howpublished = {\url{https://github.com/matthewfcarlson/thunderclap}},
url = {https://github.com/matthewfcarlson/thunderclap},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/thunderclap-case/}}
}Plain text
Thunderclap: decompiling the Xbox Hulk game for a native port. https://github.com/matthewfcarlson/thunderclap (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/thunderclap-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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