Case study
tnt-splat: reconstructing The New Tetris for N64
tnt-splat reconstructs The New Tetris for Nintendo 64 from C, assembly and a user-provided ROM. Its documented build uses splat to split the ROM, compiles with a MIPS cross toolchain and compares the resulting ROM against the base image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 6
- Last commit
- 2026-10-03
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide baserom.z64 with the documented hash.
- Prerequisites: Install splat, ido-static-recomp, asm-processor, ultralib headers and a MIPS cross toolchain.
- License: No licence file in the repository.
Cite
BibTeX
@misc{tnt-splat-new-tetris-case,
title = {{tnt-splat: reconstructing The New Tetris for N64}},
howpublished = {\url{https://github.com/chris-gilmore/tnt-splat}},
url = {https://github.com/chris-gilmore/tnt-splat},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tnt-splat-new-tetris-case/}}
}Plain text
tnt-splat: reconstructing The New Tetris for N64. https://github.com/chris-gilmore/tnt-splat (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tnt-splat-new-tetris-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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