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Case study

tnt-splat: reconstructing The New Tetris for N64

tnt-splat reconstructs The New Tetris for Nintendo 64 from C, assembly and a user-provided ROM. Its documented build uses splat to split the ROM, compiles with a MIPS cross toolchain and compares the resulting ROM against the base image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-10-03
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide baserom.z64 with the documented hash.
  • Prerequisites: Install splat, ido-static-recomp, asm-processor, ultralib headers and a MIPS cross toolchain.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tnt-splat-new-tetris-case,
  title = {{tnt-splat: reconstructing The New Tetris for N64}},
  howpublished = {\url{https://github.com/chris-gilmore/tnt-splat}},
  url = {https://github.com/chris-gilmore/tnt-splat},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tnt-splat-new-tetris-case/}}
}

Plain text

tnt-splat: reconstructing The New Tetris for N64. https://github.com/chris-gilmore/tnt-splat (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tnt-splat-new-tetris-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · chris-gilmore/tnt-splat · Revision bbbded9
  2. Makefile GitHub · chris-gilmore/tnt-splat · Revision bbbded9

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