# Thunderclap: decompiling the Xbox Hulk game for a native port

> Thunderclap reconstructs the Xbox release of The Incredible Hulk: Ultimate Destruction in C++ for a planned native port. It byte-compares smaller functions with the original compiler and checks larger functions through differential execution against the original. The author reports source for all game functions and a Wine build that reaches the first mission.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/matthewfcarlson/thunderclap>
- Primary source: <https://github.com/matthewfcarlson/thunderclap/blob/a42c96d860284d3bfe29d8b2928cf46bde52265b/README.md>
- Catalog page: <https://awesomerea.org/resources/thunderclap-case/>
- Record JSON: <https://awesomerea.org/resources/thunderclap-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/thunderclap-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's own copy of the Xbox game; the repository does not include its executables or assets.
- **Prerequisites:** The reconstruction uses the original MSVC 7.1 compiler for byte matching and xemu for hybrid execution checks.
- **Limits:** The author reports a playable 32-bit Wine build; native 64-bit builds remain a goal.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/matthewfcarlson/thunderclap/blob/a42c96d860284d3bfe29d8b2928cf46bde52265b/README.md>
2. <https://github.com/matthewfcarlson/thunderclap/blob/a42c96d860284d3bfe29d8b2928cf46bde52265b/CLAUDE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
