Case study
Thrasher: Skate and Destroy: a matching PlayStation decompilation
Thrasher: Skate and Destroy is being reconstructed function by function as C for its US PlayStation executable. The author reports a byte-identical full build from C and assembly, using a pinned PsyQ-era compiler, per-function comparison and a final SHA-1 check.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-11-06
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user-owned NTSC-U PlayStation disc dump of Thrasher: Skate and Destroy.
- Prerequisites: Linux, Python 3 and the pinned compiler and extraction toolchain.
- Limits: Readable C reconstruction remains in progress; PsyQ library functions remain assembly.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{thrasher-skate-decomp-case,
title = {{Thrasher: Skate and Destroy: a matching PlayStation decompilation}},
howpublished = {\url{https://github.com/andrewnakas/thrasher-skate-decomp}},
url = {https://github.com/andrewnakas/thrasher-skate-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/thrasher-skate-decomp-case/}}
}Plain text
Thrasher: Skate and Destroy: a matching PlayStation decompilation. https://github.com/andrewnakas/thrasher-skate-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/thrasher-skate-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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