# Thrasher: Skate and Destroy: a matching PlayStation decompilation

> Thrasher: Skate and Destroy is being reconstructed function by function as C for its US PlayStation executable. The author reports a byte-identical full build from C and assembly, using a pinned PsyQ-era compiler, per-function comparison and a final SHA-1 check.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/andrewnakas/thrasher-skate-decomp>
- Primary source: <https://github.com/andrewnakas/thrasher-skate-decomp/blob/fadbb9d749aac08e4d2f1df03add751b75e3cf8c/README.md>
- Catalog page: <https://awesomerea.org/resources/thrasher-skate-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/thrasher-skate-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/thrasher-skate-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned NTSC-U PlayStation disc dump of Thrasher: Skate and Destroy.
- **Prerequisites:** Linux, Python 3 and the pinned compiler and extraction toolchain.
- **Limits:** Readable C reconstruction remains in progress; PsyQ library functions remain assembly.
- **License:** CC0-1.0 license.

## Primary sources

1. <https://github.com/andrewnakas/thrasher-skate-decomp/blob/fadbb9d749aac08e4d2f1df03add751b75e3cf8c/README.md>
2. <https://github.com/andrewnakas/thrasher-skate-decomp/blob/fadbb9d749aac08e4d2f1df03add751b75e3cf8c/STATUS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
