# TetrisGBRecomp: a static recompilation of Game Boy Tetris

> TetrisGBRecomp statically translates the Game Boy Tetris version 1.0 ROM into C for native PC execution. Its configuration identifies the ROM and entry points, while a dispatch manifest supplies harvested function seeds; the gb-recompiled runtime models Game Boy graphics, audio and memory. The author reports all game modes playable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/TetrisGBRecomp>
- Primary source: <https://github.com/mstan/TetrisGBRecomp/blob/cf67e43b032dd505716715ebd9eab9d5bf0e25c8/README.md>
- Catalog page: <https://awesomerea.org/resources/tetris-gb-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/tetris-gb-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/tetris-gb-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied Tetris version 1.0 Game Boy ROM matching CRC32 0x63F9407D is required.
- **Prerequisites:** The gb-recompiled engine and recomp-ui launcher must be checked out alongside the project.
- **Prerequisites:** The documented Windows build uses GCC, CMake, Ninja and SDL2 under msys2 mingw64.
- **Limits:** The author reports playability; Tetris version 1.1 is unsupported.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/mstan/TetrisGBRecomp/blob/cf67e43b032dd505716715ebd9eab9d5bf0e25c8/README.md>

## More in Games

- [The Bigs 2 Recompiled: an Xbox 360 PC port](https://awesomerea.org/resources/the-bigs-2-recompiled-case/index.md) · Case study
- [The Darkness Recomp: an Xbox 360 static recompilation with a native D3D11 renderer](https://awesomerea.org/resources/the-darkness-recomp-case/index.md) · Case study
- [The Legend of Zelda: The Minish Cap — GBA static recompilation](https://awesomerea.org/resources/minish-cap-recomp/index.md) · Case study
- [The Need for Speed: static recompilation of the 3DO release](https://awesomerea.org/resources/the-need-for-speed-3do-recomp-case/index.md) · Case study
- [The Phantom Menace: a PlayStation static recompilation and matching decompilation](https://awesomerea.org/resources/phantom-menace-psx-recomp-case/index.md) · Case study
- [The Simpsons Arcade Game: recompiling the PS3 arcade wrapper](https://awesomerea.org/resources/simpsons-arcade-ps3-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
