# Super Metroid: a C# translation and playable port

> A C# translation of Super Metroid implements the game's movement, combat, rooms, menus, rendering and audio. The Windows application extracts required resources from the user's Japan/USA NTSC v1.0 ROM, while original addresses and regression tests guide behavioral comparison. The author reports that it is playable from beginning to end.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/MrJackSpade/SuperMetroidDecomp>
- Primary source: <https://github.com/MrJackSpade/SuperMetroidDecomp/blob/24dfc03400275d04dd475ccf85fe251f3f9dd30e/README.md>
- Catalog page: <https://awesomerea.org/resources/super-metroid-csharp-port-case/>
- Record JSON: <https://awesomerea.org/resources/super-metroid-csharp-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/super-metroid-csharp-port-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-provided Super Metroid Japan/USA NTSC v1.0 ROM in .smc or .sfc form is required.
- **Scope:** ZIP archives, PAL releases, other revisions and patched ROMs are unsupported.
- **Limits:** The Android build is dormant; minor glitches remain.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/MrJackSpade/SuperMetroidDecomp/blob/24dfc03400275d04dd475ccf85fe251f3f9dd30e/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
