Case study
Strikers: a native port of Super Mario Strikers
Strikers is a native port of Super Mario Strikers built on Yannick Suter's decompilation. It runs on Windows, Linux, macOS, Steam Deck, and Nintendo Switch. One executable covers the US, European, and Japanese discs and loads ISO, GCM, CISO, GCZ, or an extracted folder. Graphics go through Metal, Vulkan, or Direct3D 12 via Aurora. Build steps are on the project wiki.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 409
- Last commit
- 2026-11-09
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Game data from a personal copy of Super Mario Strikers. Follow the platform page on the wiki to build.
- License: CC0 1.0 for the original porting code, tools, and documentation. MusyX keeps its upstream MIT notice. Upstream ODE portions keep their BSD-style licence. The settings app uses Qt 6 under LGPL 3.0.
Cite
BibTeX
@misc{strikers,
title = {{Strikers: a native port of Super Mario Strikers}},
howpublished = {\url{https://github.com/new-coke/strikers}},
url = {https://github.com/new-coke/strikers},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/strikers/}}
}Plain text
Strikers: a native port of Super Mario Strikers. https://github.com/new-coke/strikers (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/strikers/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · new-coke/strikers · Revision 5909047
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