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Case study

sundog: reconstructing SunDog's p-system runtime

sundog ports the Atari ST game SunDog: Frozen Legacy to modern platforms by implementing its UCSD Pascal p-system interpreter in C. It runs the original p-code from the player's disk image, reimplements graphics assembly routines and uses SDL2 and OpenGL ES for host input and display.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
99
Last commit
2025-11-18
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The player's own original-layout 360K .st raw disk image of SunDog: Frozen Legacy.
  • Prerequisites: SDL2 and OpenGL ES 2 or newer; documented source builds use Meson and Ninja.
  • License: MIT.

Cite

BibTeX

@misc{sundog-frozen-legacy-case,
  title = {{sundog: reconstructing SunDog's p-system runtime}},
  howpublished = {\url{https://github.com/laanwj/sundog}},
  url = {https://github.com/laanwj/sundog},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sundog-frozen-legacy-case/}}
}

Plain text

sundog: reconstructing SunDog's p-system runtime. https://github.com/laanwj/sundog (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sundog-frozen-legacy-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · laanwj/sundog · Revision e56d8e2
  2. doc/notes.md GitHub · laanwj/sundog · Revision e56d8e2

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