Case study
sundog: reconstructing SunDog's p-system runtime
sundog ports the Atari ST game SunDog: Frozen Legacy to modern platforms by implementing its UCSD Pascal p-system interpreter in C. It runs the original p-code from the player's disk image, reimplements graphics assembly routines and uses SDL2 and OpenGL ES for host input and display.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 99
- Last commit
- 2025-11-18
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The player's own original-layout 360K .st raw disk image of SunDog: Frozen Legacy.
- Prerequisites: SDL2 and OpenGL ES 2 or newer; documented source builds use Meson and Ninja.
- License: MIT.
Cite
BibTeX
@misc{sundog-frozen-legacy-case,
title = {{sundog: reconstructing SunDog's p-system runtime}},
howpublished = {\url{https://github.com/laanwj/sundog}},
url = {https://github.com/laanwj/sundog},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sundog-frozen-legacy-case/}}
}Plain text
sundog: reconstructing SunDog's p-system runtime. https://github.com/laanwj/sundog (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sundog-frozen-legacy-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · laanwj/sundog · Revision e56d8e2
- doc/notes.md GitHub · laanwj/sundog · Revision e56d8e2
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