Case study
Street Fighter II Recompiled: a CPS1 static recompilation
Street Fighter II Recompiled translates the CPS1 arcade game's Motorola 68000 code into C using ROM analysis, Capstone disassembly and a project-specific generator. Its native build links to a sibling CPS1 runtime for video, audio and input; the author reports reaching the character-select screen.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-09-21
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's Street Fighter II ROM and the sibling cps1recomp runtime are required.
- Prerequisites: Windows 11, CMake 3.16 or newer, SDL2, Visual Studio 2022 and Python 3.8 or newer with Capstone are listed for building.
- Limits: The author reports reaching the character-select screen; character portraits remain in progress.
- License: MIT license.
Cite
BibTeX
@misc{street-fighter-ii-recompiled-case,
title = {{Street Fighter II Recompiled: a CPS1 static recompilation}},
howpublished = {\url{https://github.com/sp00nznet/sf2}},
url = {https://github.com/sp00nznet/sf2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/street-fighter-ii-recompiled-case/}}
}Plain text
Street Fighter II Recompiled: a CPS1 static recompilation. https://github.com/sp00nznet/sf2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/street-fighter-ii-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/sf2 · Revision 6238102
- CMakeLists.txt GitHub · sp00nznet/sf2 · Revision 6238102
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