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Case study

Street Fighter II Recompiled: a CPS1 static recompilation

Street Fighter II Recompiled translates the CPS1 arcade game's Motorola 68000 code into C using ROM analysis, Capstone disassembly and a project-specific generator. Its native build links to a sibling CPS1 runtime for video, audio and input; the author reports reaching the character-select screen.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-09-21
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's Street Fighter II ROM and the sibling cps1recomp runtime are required.
  • Prerequisites: Windows 11, CMake 3.16 or newer, SDL2, Visual Studio 2022 and Python 3.8 or newer with Capstone are listed for building.
  • Limits: The author reports reaching the character-select screen; character portraits remain in progress.
  • License: MIT license.

Cite

BibTeX

@misc{street-fighter-ii-recompiled-case,
  title = {{Street Fighter II Recompiled: a CPS1 static recompilation}},
  howpublished = {\url{https://github.com/sp00nznet/sf2}},
  url = {https://github.com/sp00nznet/sf2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/street-fighter-ii-recompiled-case/}}
}

Plain text

Street Fighter II Recompiled: a CPS1 static recompilation. https://github.com/sp00nznet/sf2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/street-fighter-ii-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/sf2 · Revision 6238102
  2. CMakeLists.txt GitHub · sp00nznet/sf2 · Revision 6238102

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