# Street Fighter II Recompiled: a CPS1 static recompilation

> Street Fighter II Recompiled translates the CPS1 arcade game's Motorola 68000 code into C using ROM analysis, Capstone disassembly and a project-specific generator. Its native build links to a sibling CPS1 runtime for video, audio and input; the author reports reaching the character-select screen.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/sf2>
- Primary source: <https://github.com/sp00nznet/sf2/blob/623810286612dd2c4fd86dbf4591d1d0dec72628/README.md>
- Catalog page: <https://awesomerea.org/resources/street-fighter-ii-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/street-fighter-ii-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/street-fighter-ii-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's Street Fighter II ROM and the sibling cps1recomp runtime are required.
- **Prerequisites:** Windows 11, CMake 3.16 or newer, SDL2, Visual Studio 2022 and Python 3.8 or newer with Capstone are listed for building.
- **Limits:** The author reports reaching the character-select screen; character portraits remain in progress.
- **License:** MIT license.

## Primary sources

1. <https://github.com/sp00nznet/sf2/blob/623810286612dd2c4fd86dbf4591d1d0dec72628/README.md>
2. <https://github.com/sp00nznet/sf2/blob/623810286612dd2c4fd86dbf4591d1d0dec72628/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
