# SpaceRanger: a Toy Story 2 Nintendo 64 static recompilation

> SpaceRanger statically recompiles the USA Nintendo 64 release of Toy Story 2: Buzz Lightyear to the Rescue into a Windows port rendered by RT64. Its configuration and runtime adapters handle the game's overlays and generate translated code from the user's ROM during the build.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/woodys-workshop/SpaceRanger>
- Primary source: <https://github.com/woodys-workshop/SpaceRanger/blob/40461c5eb419db1a889d7bdfe9878d56c493f8cc/README.md>
- Catalog page: <https://awesomerea.org/resources/spaceranger-toy-story-2-case/>
- Record JSON: <https://awesomerea.org/resources/spaceranger-toy-story-2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/spaceranger-toy-story-2-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 x64, a Direct3D 12 or Vulkan GPU, and a personal USA game ROM are required.
- **Prerequisites:** Building requires Visual Studio 2022, CMake 3.20 or newer, Git and Python 3.11 or newer.
- **Limits:** The release is an early prerelease with listed graphics and sound issues.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/woodys-workshop/SpaceRanger/blob/40461c5eb419db1a889d7bdfe9878d56c493f8cc/README.md>
2. <https://github.com/woodys-workshop/SpaceRanger/blob/40461c5eb419db1a889d7bdfe9878d56c493f8cc/docs/BUILDING.md>

## More in Games

- [Sparta: a static-recompilation port of God of War: Ghost of Sparta](https://awesomerea.org/resources/sparta-ghost-of-sparta-case/index.md) · Case study
- [Spartan: recompiling Halo 3 Mythic multiplayer for Windows](https://awesomerea.org/resources/spartan-h3m/index.md) · Case study
- [SpeedBreaker: Carbon — statically recompiling Need for Speed: Carbon](https://awesomerea.org/resources/speedbreaker-carbon/index.md) · Case study
- [SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360](https://awesomerea.org/resources/speedbreaker-nfs-most-wanted-case/index.md) · Case study
- [Spider-Man (2002): a static recompilation of the Xbox game for Windows](https://awesomerea.org/resources/spider-man-2002-xbox-pc-case/index.md) · Case study
- [Spider-Man 2 PS2 Recomp: a static recompilation checkpoint](https://awesomerea.org/resources/spider-man-2-ps2-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
