# Shin Megami Tensei: Japanese 1.0 disassembly

> This is an incomplete disassembly of Shin Megami Tensei for the Super Nintendo, Japanese version 1.0. Each line starts with an address label of the form #_AAAAAA, where AAAAAA is the 24-bit ROM address. One instruction is written per line. MVN and MVP are written with a macro so the standard form assembles. The README says unused code from overwritten builds remains in the ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/spannerisms/smt1dasm>
- Primary source: <https://github.com/spannerisms/smt1dasm/blob/6d950c02be4b24adb07f8e024db26ce38b1554e3/README.md>
- Catalog page: <https://awesomerea.org/resources/smt1-j10-disasm/>
- Record JSON: <https://awesomerea.org/resources/smt1-j10-disasm/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/smt1-j10-disasm/index.md)

## Requirements & limits

- The README names no license.

## Primary sources

1. <https://github.com/spannerisms/smt1dasm/blob/6d950c02be4b24adb07f8e024db26ce38b1554e3/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
