{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "smo-recomp is a native Windows x64 build of Super Mario Odyssey version 1.4.1. The game's AArch64 code is translated to C ahead of time and compiled for the PC, with a project runtime and a Vulkan renderer.",
  "description_zh": "smo-recomp 是《Super Mario Odyssey》1.4.1 的 Windows x64 原生构建。游戏的 AArch64 代码被提前翻译成 C 并编译到 PC，配有项目自己的运行时和 Vulkan 渲染器。",
  "entry_url": "https://awesomerea.org/resources/smo-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/smo-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/Coz-0/smo-recomp/blob/0414341471307605b8cb5d0c1a9928db5fe84e07/README.md",
  "group": "cases",
  "id": "smo-recomp-case",
  "json_url": "https://awesomerea.org/resources/smo-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/smo-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/smo-recomp-case/index.md",
  "name": "smo-recomp: statically recompiling Super Mario Odyssey for Windows",
  "name_zh": "smo-recomp：为 Windows 静态重编译《超级马力欧 奥德赛》",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "The player supplies a dump of their own copy. The build reads the dump's decrypted files.",
    "The README says the project is early. Checked areas include boot, Cap Kingdom through the first capture, and a scripted start of 176 stage scenes.",
    "The project's original source and documentation are GPL-3.0-or-later."
  ],
  "requirements_zh": [
    "玩家提供自己副本的转储。构建读取转储中已解密的文件。",
    "README 写明项目还处于早期。已经检查的范围包括启动、帽子王国直到第一次捕获，以及 176 个关卡场景的脚本化启动。",
    "项目的原始源码和文档使用 GPL-3.0-or-later。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/Coz-0/smo-recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
