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Case study

SMB Vanilla: a C reconstruction of two NES Mario games

SMB Vanilla reconstructs the gameplay of Super Mario Bros. and Super Mario Bros. 2 Japan in C. It runs against a user-supplied ROM for level and graphical data and aims to preserve original behavior, including many glitches. The author reports both games are beatable; refactoring of Ghidra-derived code, tests, and some audio remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
68
Last commit
2026-10-07
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained ROM dump is required to play.
  • Prerequisites: Building requires C and C++ compilers, Meson, and SDL2 or SDL3.
  • Limits: The Super Mario Bros. 2 Japan ending audio and regression tests are unfinished.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{smb-vanilla-case,
  title = {{SMB Vanilla: a C reconstruction of two NES Mario games}},
  howpublished = {\url{https://github.com/nukep/SMB-Vanilla}},
  url = {https://github.com/nukep/SMB-Vanilla},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smb-vanilla-case/}}
}

Plain text

SMB Vanilla: a C reconstruction of two NES Mario games. https://github.com/nukep/SMB-Vanilla (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/smb-vanilla-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nukep/SMB-Vanilla · Revision 20f4e02
  2. CONTRIBUTING.md GitHub · nukep/SMB-Vanilla · Revision 20f4e02
  3. BUILDING.md GitHub · nukep/SMB-Vanilla · Revision 20f4e02

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