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Case study

smt-decomp: decompiling Shin Megami Tensei for PlayStation

smt-decomp is a work-in-progress decompilation of the PlayStation version of Shin Megami Tensei 1. Its workflow extracts files from a player-supplied game copy and generates assembly for function-matching work. A future PC port of the classic series is the stated goal.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A WSL environment and original game files are required.
  • Prerequisites: The setup uses PSXimager or a similar tool to extract game files before running make split.
  • Limits: The project is at an early stage, and build instructions remain unfinished.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{smt-decomp-case,
  title = {{smt-decomp: decompiling Shin Megami Tensei for PlayStation}},
  howpublished = {\url{https://codeberg.org/chickenzes/smt-decomp}},
  url = {https://codeberg.org/chickenzes/smt-decomp},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smt-decomp-case/}}
}

Plain text

smt-decomp: decompiling Shin Megami Tensei for PlayStation. https://codeberg.org/chickenzes/smt-decomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smt-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://codeberg.org/chickenzes/smt-decomp/src/commit/3d0f7f8c4d0af061779578c7f370903b8dc763bc/README.md

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