Case study
smt-decomp: decompiling Shin Megami Tensei for PlayStation
smt-decomp is a work-in-progress decompilation of the PlayStation version of Shin Megami Tensei 1. Its workflow extracts files from a player-supplied game copy and generates assembly for function-matching work. A future PC port of the classic series is the stated goal.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A WSL environment and original game files are required.
- Prerequisites: The setup uses PSXimager or a similar tool to extract game files before running make split.
- Limits: The project is at an early stage, and build instructions remain unfinished.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{smt-decomp-case,
title = {{smt-decomp: decompiling Shin Megami Tensei for PlayStation}},
howpublished = {\url{https://codeberg.org/chickenzes/smt-decomp}},
url = {https://codeberg.org/chickenzes/smt-decomp},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smt-decomp-case/}}
}Plain text
smt-decomp: decompiling Shin Megami Tensei for PlayStation. https://codeberg.org/chickenzes/smt-decomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smt-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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