# Super Mario Advance 2 Recomp: statically recompiling the GBA game

> This statically recompiles Super Mario Advance 2: Super Mario World for Windows. Release v0.0.3 runs SuperMarioWorldRecomp.exe. The launcher asks for the USA/Australia ROM and a retail GBA BIOS. The game boots through the opening and attract sequence. Adaptive Widescreen is optional and can expand supported scenes up to 9:5. Shift with F1 through F9 saves a state, and F1 through F9 loads one.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/SuperMarioAdvance2Recomp>
- Primary source: <https://github.com/mstan/SuperMarioAdvance2Recomp/blob/ca69698cdb441d1f83787326cf66789afb3bc455/README.md>
- Catalog page: <https://awesomerea.org/resources/sma2-recomp/>
- Record JSON: <https://awesomerea.org/resources/sma2-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sma2-recomp/index.md)

## Requirements & limits

- A Windows zip from Releases. A source build needs CMake, Ninja, MSYS2 MinGW64, and SDL2, then cmake --build gbarecomp/build --target gba_recompile.
- License: PolyForm Noncommercial 1.0.0 for this project's code. Third-party components keep their own licenses.

## Primary sources

1. <https://github.com/mstan/SuperMarioAdvance2Recomp/blob/ca69698cdb441d1f83787326cf66789afb3bc455/README.md>

## More in Games

- [Super Mario Advance 4 Recomp: a GBA static recompilation for Windows](https://awesomerea.org/resources/super-mario-advance-4-recomp-case/index.md) · Case study
- [Super Mario All-Stars: partial static recompilation and native port](https://awesomerea.org/resources/super-mario-all-stars-recompiled-case/index.md) · Case study
- [Super Mario Galaxy: statically recompiling the Wii game for PS5](https://awesomerea.org/resources/ps5-mario-galaxy/index.md) · Case study
- [Super Mario Land 2: a Game Boy static recompilation with adaptive widescreen](https://awesomerea.org/resources/super-mario-land-2-recompiled-case/index.md) · Case study
- [Super Smash Bros. Ultimate: static recompilation for PlayStation 4](https://awesomerea.org/resources/ssbu-ps4-recomp/index.md) · Case study
- [Super Street Fighter II Turbo HD Remix: an Xbox 360 static recompilation port](https://awesomerea.org/resources/ssf2t-hd-remix-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
