# SimCity SNES Disassembly: US ROM disassembly

> SimCity SNES Disassembly provides assembly sources for the US Super Nintendo release of SimCity. Its asset-extraction script uses a clean, headerless copy of the supported ROM supplied by the user, and the project uses version 1.0.1 of the author's SNES ROM framework.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly>
- Primary source: <https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly/blob/a6cc787f80c7d05719b3ab175be8159a5e606731/readme.md>
- Catalog page: <https://awesomerea.org/resources/simcity-snes-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/simcity-snes-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/simcity-snes-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** A clean, headerless copy of the supported US SimCity SNES ROM is required to extract assets.
- **Prerequisites:** The project uses SNES ROM framework version 1.0.1.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly/blob/a6cc787f80c7d05719b3ab175be8159a5e606731/readme.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
