Case study
Mortal Kombat: Shaolin Monks: an Android static-recompilation port
Mortal Kombat: Shaolin Monks for Android translates the original Xbox game's x86 code to C++ ahead of time with XboxXBE-Recomp, then builds an arm64 app. Its Android host uses Vulkan for drawing and SDL3 for windowing, input and audio, with touch and controller support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 127
- Last commit
- 2026-11-01
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personally acquired Xbox game disc image or extracted default.xbe and game data are required.
- Prerequisites: Android 10 or newer on arm64, a Vulkan 1.1 GPU, 4 GB memory and 4 GB storage are specified.
- Limits: The port is a work in progress; a full device playthrough is pending, and the bonus Mortal Kombat II and demo executables cannot be launched.
- License: MIT License.
Cite
BibTeX
@misc{shaolin-monks-android-case,
title = {{Mortal Kombat: Shaolin Monks: an Android static-recompilation port}},
howpublished = {\url{https://github.com/RanggaCasper/ShaolinMonks-Android}},
url = {https://github.com/RanggaCasper/ShaolinMonks-Android},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/shaolin-monks-android-case/}}
}Plain text
Mortal Kombat: Shaolin Monks: an Android static-recompilation port. https://github.com/RanggaCasper/ShaolinMonks-Android (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shaolin-monks-android-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RanggaCasper/ShaolinMonks-Android · Revision 2e346bc
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