Case study
Naruto: Clash of Ninja: static recompilation of five GameCube releases
Naruto: Clash of Ninja static recompilation builds native versions of five GameCube releases from user-supplied discs. Its launcher generates each game's symbol map and project files locally, translates PowerPC code to C, and links against a runtime for GameCube hardware.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 8
- Last commit
- 2026-11-03
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal disc image matching one of the five listed games; Windows 10/11 x64, macOS 14+ on Apple Silicon, or Linux x64 with the platform's build tools.
- Scope: Game-specific projects and symbol maps are generated locally from the disc.
- License: MIT.
Cite
BibTeX
@misc{clash-of-ninja-recomp-case,
title = {{Naruto: Clash of Ninja: static recompilation of five GameCube releases}},
howpublished = {\url{https://github.com/mapleleafjack/ClashOfNinja-recomp}},
url = {https://github.com/mapleleafjack/ClashOfNinja-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/clash-of-ninja-recomp-case/}}
}Plain text
Naruto: Clash of Ninja: static recompilation of five GameCube releases. https://github.com/mapleleafjack/ClashOfNinja-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/clash-of-ninja-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mapleleafjack/ClashOfNinja-recomp · Revision 6f112e0
- docs/BUILDING.md GitHub · mapleleafjack/ClashOfNinja-recomp · Revision 6f112e0
More in Games
- Naruto: Rise of a Ninja — an Xbox 360 recompilation port for Switch · Case study
- Need for Speed Most Wanted (2005, PC) — Recompiled: an x86 static recompilation · Case study
- Need for Speed Underground: a PC executable static recompilation · Case study
- Need for Speed: Carbon — native Apple Silicon recompilation · Case study
- Need for Speed: Most Wanted for Android — Xbox static recompilation for Android · Case study
- Need for Speed: Most Wanted: an Apple Silicon static recompilation · Case study