Case study
Shadow the Hedgehog: a PS2 static recompilation checkpoint
Shadow the Hedgehog Recomp translates the PS2 game's MIPS and VU code into native C++ with PS2Recomp and links it to ps2xRuntime. The author reports static compilation, linking and bootloader initialization; video bypass, menus, input and 3D gameplay remain unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-09-30
- Language
- CMake
- License (GitHub)
- GPL-3.0
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A local PS2 game dump and PS2Recomp checkout.
- Prerequisites: CMake 3.21+, Visual Studio 2022 Build Tools or clang-cl with C++20 support.
- Limits: Menus and in-game 3D remain unfinished.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{shadow-the-hedgehog-ps2-recomp-case,
title = {{Shadow the Hedgehog: a PS2 static recompilation checkpoint}},
howpublished = {\url{https://github.com/nicolasserpa/shadow-the-hedgehog-recomp}},
url = {https://github.com/nicolasserpa/shadow-the-hedgehog-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/shadow-the-hedgehog-ps2-recomp-case/}}
}Plain text
Shadow the Hedgehog: a PS2 static recompilation checkpoint. https://github.com/nicolasserpa/shadow-the-hedgehog-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shadow-the-hedgehog-ps2-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nicolasserpa/shadow-the-hedgehog-recomp · Revision 0642b81
- BUILDING.md GitHub · nicolasserpa/shadow-the-hedgehog-recomp · Revision 0642b81
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