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Case study

Sin and Punishment: a Windows and Android N64 static recompilation

snprecomp ports the N64 game Sin and Punishment to Windows and Android by statically recompiling the Japanese ROM with N64Recomp. It uses N64ModernRuntime and RT64, and includes symbol work, ROM variant handling, mouse aiming and Android touch controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
90
Last commit
2026-11-07
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the user's Japanese N64 ROM or a supported text-and-graphics translation.
  • Limits: Linux and Steam Deck builds are untested; widescreen, higher frame rates and Android touch controls are experimental.
  • License: Project code is GPL-3.0 licensed.

Cite

BibTeX

@misc{snprecomp-case,
  title = {{Sin and Punishment: a Windows and Android N64 static recompilation}},
  howpublished = {\url{https://github.com/wootbeer/snprecomp}},
  url = {https://github.com/wootbeer/snprecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/snprecomp-case/}}
}

Plain text

Sin and Punishment: a Windows and Android N64 static recompilation. https://github.com/wootbeer/snprecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/snprecomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wootbeer/snprecomp · Revision 6d75798
  2. PROGRESS.md GitHub · wootbeer/snprecomp · Revision 6d75798

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