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Case study

Shantae Recomp: a Game Boy Color static recompilation

Shantae Recomp uses gbrecompiled to translate the USA Game Boy Color Shantae ROM into native code for Windows and Linux. Its game-specific hooks, ROM investigations and checks support an expanded view, movement changes, a map, rewind and shader presets.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
11
Last commit
2026-10-22
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the specified Shantae USA Game Boy Color ROM.
  • Limits: Other Shantae releases are not supported by the ROM gate.
  • License: The project uses the PolyForm Noncommercial License 1.0.0.

Cite

BibTeX

@misc{shantae-recomp-case,
  title = {{Shantae Recomp: a Game Boy Color static recompilation}},
  howpublished = {\url{https://github.com/vibecodekun/shantaerecomp}},
  url = {https://github.com/vibecodekun/shantaerecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/shantae-recomp-case/}}
}

Plain text

Shantae Recomp: a Game Boy Color static recompilation. https://github.com/vibecodekun/shantaerecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shantae-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vibecodekun/shantaerecomp · Revision d870bd2
  2. docs/dance.md GitHub · vibecodekun/shantaerecomp · Revision d870bd2

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