# sh3redux: a Silent Hill 3 engine remake in C++

> sh3redux rebuilds the Silent Hill 3 engine in C++ with OpenGL rendering. Its source includes game engine, graphics and ARC archive structures, with a CMake build and a Code::Blocks project.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Palm-Studios/sh3redux>
- Primary source: <https://github.com/Palm-Studios/sh3redux/blob/50d10aef1b9afbfbf2ae5946a511a2c5e0a2f106/README.md>
- Catalog page: <https://awesomerea.org/resources/sh3redux-case/>
- Record JSON: <https://awesomerea.org/resources/sh3redux-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sh3redux-case/index.md)

## Requirements & limits

- **Prerequisites:** SDL2, GLEW, FTGL, FreeType and zlib are required to build.
- **License:** GNU General Public License version 3.

## Primary sources

1. <https://github.com/Palm-Studios/sh3redux/blob/50d10aef1b9afbfbf2ae5946a511a2c5e0a2f106/README.md>
2. <https://github.com/Palm-Studios/sh3redux/blob/50d10aef1b9afbfbf2ae5946a511a2c5e0a2f106/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
