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Case study

shock2quest: recreating the Dark engine for System Shock 2 VR

shock2quest recreates the Dark engine for a virtual-reality version of System Shock 2 on Meta Quest. Its runtime reads KPF archives and cutscenes copied from the user's 25th Anniversary Remaster installation; the Rust workspace includes engine, game and VR runtime components.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
23
Last commit
2026-11-03
Language
Rust

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A retail copy of System Shock 2: 25th Anniversary Remaster and its KPF archives and cutscenes.
  • Prerequisites: A Meta Quest headset with Developer Mode and adb for the documented installation.
  • Limits: The project is pre-alpha; features are incomplete and saves may not work across releases.
  • License: GPLv2 for code using openDarkEngine contributions; the engine folder is dual-licensed under MIT.

Cite

BibTeX

@misc{shock2quest-case,
  title = {{shock2quest: recreating the Dark engine for System Shock 2 VR}},
  howpublished = {\url{https://github.com/tommy-xr/shock2quest}},
  url = {https://github.com/tommy-xr/shock2quest},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/shock2quest-case/}}
}

Plain text

shock2quest: recreating the Dark engine for System Shock 2 VR. https://github.com/tommy-xr/shock2quest (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shock2quest-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · tommy-xr/shock2quest · Revision d965836
  2. INSTALL.md GitHub · tommy-xr/shock2quest · Revision d965836

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