# San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360

> San Recompiled is a static recompilation of the Xbox 360 version of Grand Theft Auto V, using XenonRecomp to translate PowerPC code to C++. The build system covers Windows, Linux, and macOS, and the installer accepts an ISO, a folder, or XContent. Shader conversion, the GPU pipeline, audio, and save data are still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/OZORDI/SanRecomp>
- Primary source: <https://github.com/OZORDI/SanRecomp/blob/1685f88a733f9d0ebf69e40412901c873d44eb95/README.md>
- Catalog page: <https://awesomerea.org/resources/san-recomp/>
- Record JSON: <https://awesomerea.org/resources/san-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/san-recomp/index.md)

## Requirements & limits

- The player supplies their own Xbox 360 game files. The README says the project is in early development.
- The README names no license.

## Primary sources

1. <https://github.com/OZORDI/SanRecomp/blob/1685f88a733f9d0ebf69e40412901c873d44eb95/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
