Case study
Rumble Fighter: an early executable decompilation
Rumble Fighter reconstructs parts of the game's Windows executables in C++. The project reports function coverage and similarity for rumblefighter.exe, RumbleLauncher.exe and Home.exe, and builds with CMake, NMake and an MSVC installation.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2024-07-12
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide an MSVC installation and set CMAKE_LINKER in CMakeLists.txt; build with CMake and NMake.
- Limits: The author reports 0.6% function coverage for rumblefighter.exe and 4.3% for RumbleLauncher.exe.
- License: No licence file in the repository.
Cite
BibTeX
@misc{rumble-fighter-decomp-case,
title = {{Rumble Fighter: an early executable decompilation}},
howpublished = {\url{https://github.com/Primitheus/rumbledecomp}},
url = {https://github.com/Primitheus/rumbledecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rumble-fighter-decomp-case/}}
}Plain text
Rumble Fighter: an early executable decompilation. https://github.com/Primitheus/rumbledecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rumble-fighter-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Primitheus/rumbledecomp · Revision 2d3d2ce
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