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Case study

Rumble Fighter: an early executable decompilation

Rumble Fighter reconstructs parts of the game's Windows executables in C++. The project reports function coverage and similarity for rumblefighter.exe, RumbleLauncher.exe and Home.exe, and builds with CMake, NMake and an MSVC installation.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2024-07-12
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide an MSVC installation and set CMAKE_LINKER in CMakeLists.txt; build with CMake and NMake.
  • Limits: The author reports 0.6% function coverage for rumblefighter.exe and 4.3% for RumbleLauncher.exe.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{rumble-fighter-decomp-case,
  title = {{Rumble Fighter: an early executable decompilation}},
  howpublished = {\url{https://github.com/Primitheus/rumbledecomp}},
  url = {https://github.com/Primitheus/rumbledecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rumble-fighter-decomp-case/}}
}

Plain text

Rumble Fighter: an early executable decompilation. https://github.com/Primitheus/rumbledecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rumble-fighter-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Primitheus/rumbledecomp · Revision 2d3d2ce

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