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Case study

sead: reconstructing Nintendo EAD engine libraries used by NSMBU

sead reconstructs Nintendo EAD engine and library code found in New Super Mario Bros. U and other games. Its C++ tree covers framework, containers, graphics, audio and file devices, with a current goal of matching the original functionality rather than its compiled bytes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-09-24
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Limits: Byte-identical matching is outside the current goal because the compiler version used for NSMBU is unavailable.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{nsmbu-sead-case,
  title = {{sead: reconstructing Nintendo EAD engine libraries used by NSMBU}},
  howpublished = {\url{https://github.com/nsmbu/sead}},
  url = {https://github.com/nsmbu/sead},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nsmbu-sead-case/}}
}

Plain text

sead: reconstructing Nintendo EAD engine libraries used by NSMBU. https://github.com/nsmbu/sead (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/nsmbu-sead-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nsmbu/sead · Revision 9d69563
  2. packages/agl/README.md GitHub · nsmbu/sead · Revision 9d69563

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