Case study
sead: reconstructing Nintendo EAD engine libraries used by NSMBU
sead reconstructs Nintendo EAD engine and library code found in New Super Mario Bros. U and other games. Its C++ tree covers framework, containers, graphics, audio and file devices, with a current goal of matching the original functionality rather than its compiled bytes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-09-24
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Limits: Byte-identical matching is outside the current goal because the compiler version used for NSMBU is unavailable.
- License: No licence file in the repository.
Cite
BibTeX
@misc{nsmbu-sead-case,
title = {{sead: reconstructing Nintendo EAD engine libraries used by NSMBU}},
howpublished = {\url{https://github.com/nsmbu/sead}},
url = {https://github.com/nsmbu/sead},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nsmbu-sead-case/}}
}Plain text
sead: reconstructing Nintendo EAD engine libraries used by NSMBU. https://github.com/nsmbu/sead (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/nsmbu-sead-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nsmbu/sead · Revision 9d69563
- packages/agl/README.md GitHub · nsmbu/sead · Revision 9d69563
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