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Case study

Severed Chains: rewriting The Legend of Dragoon in Java

Severed Chains rewrites Legend of Dragoon from its assembly into Java and adds a modding API. The README says the game is fully playable with no known crashes. Java 25 is required. Disc images go in the isos directory, and Gradle configures the IntelliJ project. Assets are extracted from those images at runtime. Controllers, including rumble, and keyboard controls are supported.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
587
Last commit
2026-11-02
Language
Java

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Java 25, Git, and Gradle. Copy the disc images into isos.
  • The README names no license.

Cite

BibTeX

@misc{severed-chains,
  title = {{Severed Chains: rewriting The Legend of Dragoon in Java}},
  howpublished = {\url{https://github.com/Legend-of-Dragoon-Modding/Severed-Chains}},
  url = {https://github.com/Legend-of-Dragoon-Modding/Severed-Chains},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/severed-chains/}}
}

Plain text

Severed Chains: rewriting The Legend of Dragoon in Java. https://github.com/Legend-of-Dragoon-Modding/Severed-Chains (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/severed-chains/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Legend-of-Dragoon-Modding/Severed-Chains · Revision 0c08c67

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