Case study
sead: decompilation of Nintendo EAD libraries
sead is a decompilation of the engine and libraries developed by Nintendo EAD, now EPD, as found in New Super Mario Bros. U and other games. The README describes engine/ as the standard library, nw_ptcl as a wrapper around NintendoWareForCafe Eft, and agl as the graphics library. It says a byte-identical rebuild is out of reach without the NSMBU compiler, and the current goal is matching functionality and efficiency.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 54
- Last commit
- 2026-10-30
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Limits: The README sets the goal as functional parity with the original libraries. It says a 1:1 decompilation of the NSMBU sead classes is impossible without the compiler version used for that game.
- License: GitHub's license metadata for this repository is empty.
Cite
BibTeX
@misc{sead,
title = {{sead: decompilation of Nintendo EAD libraries}},
howpublished = {\url{https://github.com/aboood40091/sead}},
url = {https://github.com/aboood40091/sead},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sead/}}
}Plain text
sead: decompilation of Nintendo EAD libraries. https://github.com/aboood40091/sead (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sead/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · aboood40091/sead · Revision 4b48682
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