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Case study

sead: decompilation of Nintendo EAD libraries

sead is a decompilation of the engine and libraries developed by Nintendo EAD, now EPD, as found in New Super Mario Bros. U and other games. The README describes engine/ as the standard library, nw_ptcl as a wrapper around NintendoWareForCafe Eft, and agl as the graphics library. It says a byte-identical rebuild is out of reach without the NSMBU compiler, and the current goal is matching functionality and efficiency.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
54
Last commit
2026-10-30
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Limits: The README sets the goal as functional parity with the original libraries. It says a 1:1 decompilation of the NSMBU sead classes is impossible without the compiler version used for that game.
  • License: GitHub's license metadata for this repository is empty.

Cite

BibTeX

@misc{sead,
  title = {{sead: decompilation of Nintendo EAD libraries}},
  howpublished = {\url{https://github.com/aboood40091/sead}},
  url = {https://github.com/aboood40091/sead},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sead/}}
}

Plain text

sead: decompilation of Nintendo EAD libraries. https://github.com/aboood40091/sead (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sead/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · aboood40091/sead · Revision 4b48682

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