Case study
Rondorecomp: a partial static recompilation of Castlevania: Rondo of Blood
Rondorecomp translates Castlevania: Rondo of Blood’s PC Engine CD HuC6280 code into C at build time and runs it against C models of the console’s CPU, video, CD, input, and System Card services. Its analysis directory contains boot-chain disassembly and tools for code discovery and data decoding. The author reports rendering the intro and file-select screens and reaching the prologue, with much of the game still unverified.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-11-02
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Supply your own System Card 3.0 image and Rondo of Blood disc data track.
- Prerequisites: Build with a C11-capable GCC, Python 3.8 or later, and bash.
- Limits: Sound is unimplemented, and the game is not playable end to end.
- License: MIT license, except src/huc_table.py, which carries GPL-3.0.
Cite
BibTeX
@misc{rondorecomp-case,
title = {{Rondorecomp: a partial static recompilation of Castlevania: Rondo of Blood}},
howpublished = {\url{https://github.com/Thug-Dracula/rondorecomp}},
url = {https://github.com/Thug-Dracula/rondorecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rondorecomp-case/}}
}Plain text
Rondorecomp: a partial static recompilation of Castlevania: Rondo of Blood. https://github.com/Thug-Dracula/rondorecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rondorecomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Thug-Dracula/rondorecomp · Revision f0fee16
- re/README.md GitHub · Thug-Dracula/rondorecomp · Revision f0fee16
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