# Rondorecomp: a partial static recompilation of Castlevania: Rondo of Blood

> Rondorecomp translates Castlevania: Rondo of Blood’s PC Engine CD HuC6280 code into C at build time and runs it against C models of the console’s CPU, video, CD, input, and System Card services. Its analysis directory contains boot-chain disassembly and tools for code discovery and data decoding. The author reports rendering the intro and file-select screens and reaching the prologue, with much of the game still unverified.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Thug-Dracula/rondorecomp>
- Primary source: <https://github.com/Thug-Dracula/rondorecomp/blob/f0fee16e49bc64a2b0a084b990e72cd8a09561d6/README.md>
- Catalog page: <https://awesomerea.org/resources/rondorecomp-case/>
- Record JSON: <https://awesomerea.org/resources/rondorecomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/rondorecomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own System Card 3.0 image and Rondo of Blood disc data track.
- **Prerequisites:** Build with a C11-capable GCC, Python 3.8 or later, and bash.
- **Limits:** Sound is unimplemented, and the game is not playable end to end.
- **License:** MIT license, except src/huc_table.py, which carries GPL-3.0.

## Primary sources

1. <https://github.com/Thug-Dracula/rondorecomp/blob/f0fee16e49bc64a2b0a084b990e72cd8a09561d6/README.md>
2. <https://github.com/Thug-Dracula/rondorecomp/blob/f0fee16e49bc64a2b0a084b990e72cd8a09561d6/re/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
