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Case study

Road Rash for 3DO: a functional C reconstruction

Road Rash for 3DO reconstructs the USA release as functional C source targeting the 3DO DevKit. The repository covers game and runtime routines and documents behavior-preserving changes to road rendering, animation decoding, simulation and audio paths.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2026-10-11
Language
C
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The 3DO DevKit is the documented build target.
  • Scope: The project aims for functional reconstruction rather than a byte-identical executable.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{road-rash-3do-decomp-case,
  title = {{Road Rash for 3DO: a functional C reconstruction}},
  howpublished = {\url{https://github.com/trapexit/3do-decomp-road-rash}},
  url = {https://github.com/trapexit/3do-decomp-road-rash},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/road-rash-3do-decomp-case/}}
}

Plain text

Road Rash for 3DO: a functional C reconstruction. https://github.com/trapexit/3do-decomp-road-rash (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/road-rash-3do-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · trapexit/3do-decomp-road-rash · Revision cc33365
  2. Makefile GitHub · trapexit/3do-decomp-road-rash · Revision cc33365

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