Case study
Road Rash for 3DO: a functional C reconstruction
Road Rash for 3DO reconstructs the USA release as functional C source targeting the 3DO DevKit. The repository covers game and runtime routines and documents behavior-preserving changes to road rendering, animation decoding, simulation and audio paths.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-10-11
- Language
- C
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The 3DO DevKit is the documented build target.
- Scope: The project aims for functional reconstruction rather than a byte-identical executable.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{road-rash-3do-decomp-case,
title = {{Road Rash for 3DO: a functional C reconstruction}},
howpublished = {\url{https://github.com/trapexit/3do-decomp-road-rash}},
url = {https://github.com/trapexit/3do-decomp-road-rash},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/road-rash-3do-decomp-case/}}
}Plain text
Road Rash for 3DO: a functional C reconstruction. https://github.com/trapexit/3do-decomp-road-rash (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/road-rash-3do-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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