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Case study

Rockstar Table Tennis Decompilation: an Xbox 360 PowerPC to C++ reconstruction

Rockstar Table Tennis Decompilation reconstructs the Xbox 360 game's PowerPC functions as C++. Its source tree includes function maps, vtable data, initialization-flow findings and an MCP server that exposes decompilation context to contributors. The author reports 3,413 functions decompiled out of 13,545.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
13
Last commit
2026-04-22
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned copy of Rockstar Presents Table Tennis for Xbox 360 is required.
  • Prerequisites: The documented MCP workflow requires Node.js and an MCP-compatible client.
  • Limits: The author reports 25.2% of functions decompiled; the reconstruction remains partial.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{rockstar-table-tennis-decomp-case,
  title = {{Rockstar Table Tennis Decompilation: an Xbox 360 PowerPC to C++ reconstruction}},
  howpublished = {\url{https://github.com/OZORDI/tt-decomp}},
  url = {https://github.com/OZORDI/tt-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rockstar-table-tennis-decomp-case/}}
}

Plain text

Rockstar Table Tennis Decompilation: an Xbox 360 PowerPC to C++ reconstruction. https://github.com/OZORDI/tt-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rockstar-table-tennis-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OZORDI/tt-decomp · Revision cfc8400
  2. INIT_FLOW_ANALYSIS.md GitHub · OZORDI/tt-decomp · Revision cfc8400

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