Case study
Reuromancer: porting Neuromancer to 64-bit Windows
Reuromancer ports the MS-DOS game Neuromancer to 64-bit Windows. Its engine uses reverse-engineered game routines and adapted disassembled code, while a separate resource browser examines and exports resources from the game's DAT files. Running the port requires the user's own DOS game data.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 25
- Last commit
- 2018-10-18
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Builds use Visual Studio, a 64-bit CSFML build and OpenAL Soft; the author used Visual Studio 2015.
- Prerequisites: Running the port requires DAT files from a Neuromancer MS-DOS distribution.
- Limits: The MASM code currently limits the engine to 64-bit Windows.
- License: MIT license.
Cite
BibTeX
@misc{reuromancer-case,
title = {{Reuromancer: porting Neuromancer to 64-bit Windows}},
howpublished = {\url{https://github.com/HenadziMatuts/Reuromancer}},
url = {https://github.com/HenadziMatuts/Reuromancer},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reuromancer-case/}}
}Plain text
Reuromancer: porting Neuromancer to 64-bit Windows. https://github.com/HenadziMatuts/Reuromancer (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reuromancer-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · HenadziMatuts/Reuromancer · Revision 8f95b9f
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