# Reuromancer: porting Neuromancer to 64-bit Windows

> Reuromancer ports the MS-DOS game Neuromancer to 64-bit Windows. Its engine uses reverse-engineered game routines and adapted disassembled code, while a separate resource browser examines and exports resources from the game's DAT files. Running the port requires the user's own DOS game data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/HenadziMatuts/Reuromancer>
- Primary source: <https://github.com/HenadziMatuts/Reuromancer/blob/8f95b9fc5706723becda81882d92b394f9ab584c/README.md>
- Catalog page: <https://awesomerea.org/resources/reuromancer-case/>
- Record JSON: <https://awesomerea.org/resources/reuromancer-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/reuromancer-case/index.md)

## Requirements & limits

- **Prerequisites:** Builds use Visual Studio, a 64-bit CSFML build and OpenAL Soft; the author used Visual Studio 2015.
- **Prerequisites:** Running the port requires DAT files from a Neuromancer MS-DOS distribution.
- **Limits:** The MASM code currently limits the engine to 64-bit Windows.
- **License:** MIT license.

## Primary sources

1. <https://github.com/HenadziMatuts/Reuromancer/blob/8f95b9fc5706723becda81882d92b394f9ab584c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
