Case study
Rise of Legends: static recompilation of the Win32 game
Rise of Legends statically recompiles the game's final Win32 executable to native C with pcrecomp, then runs the lifted code in a 32-bit host that maps the original image and binds its imports. The author reports playable Quick Battle skirmishes and progress into the Vinci campaign's first mission from a build assembled using the user's retail discs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 5
- Last commit
- 2026-10-30
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply the EN four-disc retail set or disc images and the 2.5 patch.
- Prerequisites: Windows 10/11, Python 3.10+, git, innoextract 1.9+ and the pinned pcrecomp checkout are documented prerequisites.
- Limits: A complete campaign mission has not yet been reported as finished.
- License: MIT license.
Cite
BibTeX
@misc{rise-of-legends-static-recomp-case,
title = {{Rise of Legends: static recompilation of the Win32 game}},
howpublished = {\url{https://github.com/sp00nznet/rol}},
url = {https://github.com/sp00nznet/rol},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rise-of-legends-static-recomp-case/}}
}Plain text
Rise of Legends: static recompilation of the Win32 game. https://github.com/sp00nznet/rol (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rise-of-legends-static-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/rol · Revision 92f17ec
- docs/architecture.md GitHub · sp00nznet/rol · Revision 92f17ec
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