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Case study

Rise of Legends: static recompilation of the Win32 game

Rise of Legends statically recompiles the game's final Win32 executable to native C with pcrecomp, then runs the lifted code in a 32-bit host that maps the original image and binds its imports. The author reports playable Quick Battle skirmishes and progress into the Vinci campaign's first mission from a build assembled using the user's retail discs.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
5
Last commit
2026-10-30
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the EN four-disc retail set or disc images and the 2.5 patch.
  • Prerequisites: Windows 10/11, Python 3.10+, git, innoextract 1.9+ and the pinned pcrecomp checkout are documented prerequisites.
  • Limits: A complete campaign mission has not yet been reported as finished.
  • License: MIT license.

Cite

BibTeX

@misc{rise-of-legends-static-recomp-case,
  title = {{Rise of Legends: static recompilation of the Win32 game}},
  howpublished = {\url{https://github.com/sp00nznet/rol}},
  url = {https://github.com/sp00nznet/rol},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rise-of-legends-static-recomp-case/}}
}

Plain text

Rise of Legends: static recompilation of the Win32 game. https://github.com/sp00nznet/rol (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rise-of-legends-static-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/rol · Revision 92f17ec
  2. docs/architecture.md GitHub · sp00nznet/rol · Revision 92f17ec

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