Tool
RecompOne
RecompOne statically translates PlayStation 1 MIPS instructions into C# and supplies a runtime for BIOS calls, MMIO, GPU commands, and CD-ROM access. An addiu becomes an addition on a CpuContext register, and a lw becomes Read32 on the memory interface. The recompiler is a .NET project built with the .NET SDK 10. The runtime is a library included by the recompiled game. Port steps are in the project wiki.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 621
- Last commit
- 2026-11-07
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- The .NET SDK 10. The game files for a port. The wiki describes how to start a port.
- The README names no license.
Cite
BibTeX
@misc{recompone,
title = {{RecompOne}},
howpublished = {\url{https://github.com/BlackLabelHQ/RecompOne}},
url = {https://github.com/BlackLabelHQ/RecompOne},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/recompone/}}
}Plain text
RecompOne. https://github.com/BlackLabelHQ/RecompOne (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/recompone/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BlackLabelHQ/RecompOne · Revision a13d8f9
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