Tool
PSXRecomp
PSXRecomp translates PlayStation 1 MIPS binaries into C and links them with a hardware runtime. Version 4 can use the bundled OpenBIOS or a retail SCPH1001.BIN as the recompiled kernel. An optional high-level BIOS layer is on by default and can be turned off with bios_hle set to false. Overlays can be compiled ahead of time, and code that is not yet native runs in a MIPS interpreter until it is compiled into a cached shard. Game projects keep psxrecomp and recomp-ui as submodules. The build needs Git, Python 3, CMake 3.20 or newer, Ninja, C++20 for the recompiler, and C99 plus C++17 for the runtime.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 401
- Last commit
- 2026-11-09
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Git, Python 3, CMake 3.20 or newer, Ninja, and a C/C++ compiler. SDL3 is fetched when no system package is found.
- License: PolyForm Noncommercial 1.0.0. PERMISSIONS.md covers voluntary donations and advertising revenue.
Cite
BibTeX
@misc{psxrecomp,
title = {{PSXRecomp}},
howpublished = {\url{https://github.com/RetroPortingToolKit/psxrecomp}},
url = {https://github.com/RetroPortingToolKit/psxrecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/psxrecomp/}}
}Plain text
PSXRecomp. https://github.com/RetroPortingToolKit/psxrecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/psxrecomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RetroPortingToolKit/psxrecomp · Revision 9dd018c
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