Tool
Poryscript
Poryscript compiles a higher-level script into the script bytecode used by pokeemerald, pokefirered, and pokeruby. It adds if, elif, else, while, do...while, and switch, and formats inline text for the in-game box. ./poryscript reads a file or standard input and writes a script file or standard output. -s sets a compile-time switch such as VERSION=RUBY. The program is written in Go. go build produces the poryscript binary, and ./install.sh copies it into a decompilation project.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 312
- Last commit
- 2026-10-04
- Language
- Go
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Go. From the project directory, run go build.
- License: MIT.
Cite
BibTeX
@misc{poryscript,
title = {{Poryscript}},
howpublished = {\url{https://github.com/huderlem/poryscript}},
url = {https://github.com/huderlem/poryscript},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/poryscript/}}
}Plain text
Poryscript. https://github.com/huderlem/poryscript (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/poryscript/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · huderlem/poryscript · Revision c324811
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