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Tool

Poryscript

Poryscript compiles a higher-level script into the script bytecode used by pokeemerald, pokefirered, and pokeruby. It adds if, elif, else, while, do...while, and switch, and formats inline text for the in-game box. ./poryscript reads a file or standard input and writes a script file or standard output. -s sets a compile-time switch such as VERSION=RUBY. The program is written in Go. go build produces the poryscript binary, and ./install.sh copies it into a decompilation project.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
312
Last commit
2026-10-04
Language
Go
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Go. From the project directory, run go build.
  • License: MIT.

Cite

BibTeX

@misc{poryscript,
  title = {{Poryscript}},
  howpublished = {\url{https://github.com/huderlem/poryscript}},
  url = {https://github.com/huderlem/poryscript},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/poryscript/}}
}

Plain text

Poryscript. https://github.com/huderlem/poryscript (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/poryscript/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · huderlem/poryscript · Revision c324811

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