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Case study

Recompia: a native Pokémon Pokopia build for Windows

Recompia builds a native Windows version of the Switch 2 game Pokémon Pokopia from the user's extracted game files. The project extends pokopia-native with its own game-build code and launcher, and describes a setup process that compiles the game and prepares a shader cache. It also documents Linux use through Proton.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
491
Last commit
2026-11-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the user's own extracted Pokémon Pokopia game, version 2.0.1a.
  • Prerequisites: The Windows setup compiles the game and then builds a shader cache; Linux use is documented through Proton.
  • Limits: FSR 3 and DLSS/DLAA are present but require rework, according to the author.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{recompia-case,
  title = {{Recompia: a native Pokémon Pokopia build for Windows}},
  howpublished = {\url{https://github.com/featureJosh/Recompia}},
  url = {https://github.com/featureJosh/Recompia},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/recompia-case/}}
}

Plain text

Recompia: a native Pokémon Pokopia build for Windows. https://github.com/featureJosh/Recompia (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/recompia-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · featureJosh/Recompia · Revision 4262dcb

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