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Case study

raw(gl): Another World engine reimplementation

raw(gl) reimplements the Another World engine while reading data from the original game. Its interpreter supports Amiga, Atari, DOS, Windows 3.1, 3DO and anniversary releases; accompanying notes describe virtual-machine bytecode and platform-specific resource formats.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
209
Last commit
2025-06-28
Language
C++
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Another World data files for a supported release.
  • Prerequisites: SDL2, SDL2_mixer, OpenGL, zlib and mt32emu for the supplied Makefile build.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{rawgl-another-world-case,
  title = {{raw(gl): Another World engine reimplementation}},
  howpublished = {\url{https://github.com/cyxx/rawgl}},
  url = {https://github.com/cyxx/rawgl},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rawgl-another-world-case/}}
}

Plain text

raw(gl): Another World engine reimplementation. https://github.com/cyxx/rawgl (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rawgl-another-world-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cyxx/rawgl · Revision 049e4ad
  2. docs/3DO.md GitHub · cyxx/rawgl · Revision 049e4ad
  3. docs/WiiU.md GitHub · cyxx/rawgl · Revision 049e4ad

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