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Case study

rawpsx: an Another World engine reimplementation for PlayStation

rawpsx rewrites the Another World engine in C for the original PlayStation, adapting the earlier rawgl implementation with PSn00bSDK. It reads BANKxx and MEMLIST.BIN from a player's DOS copy and builds a PlayStation ISO. The author reports that the software-rendering branch runs the full DOS version.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
17
Last commit
2022-12-05
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: BANKxx and MEMLIST.BIN files from the DOS version of Another World are required.
  • Prerequisites: Building requires PSn00bSDK and mkpsxiso.
  • Limits: The hardware-rendering branch is outdated and has palette-swapping problems.
  • License: MIT License.

Cite

BibTeX

@misc{rawpsx-another-world-case,
  title = {{rawpsx: an Another World engine reimplementation for PlayStation}},
  howpublished = {\url{https://github.com/fgsfdsfgs/rawpsx}},
  url = {https://github.com/fgsfdsfgs/rawpsx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rawpsx-another-world-case/}}
}

Plain text

rawpsx: an Another World engine reimplementation for PlayStation. https://github.com/fgsfdsfgs/rawpsx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rawpsx-another-world-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fgsfdsfgs/rawpsx · Revision 3dd4ba9

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