Case study
rawpsx: an Another World engine reimplementation for PlayStation
rawpsx rewrites the Another World engine in C for the original PlayStation, adapting the earlier rawgl implementation with PSn00bSDK. It reads BANKxx and MEMLIST.BIN from a player's DOS copy and builds a PlayStation ISO. The author reports that the software-rendering branch runs the full DOS version.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 17
- Last commit
- 2022-12-05
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: BANKxx and MEMLIST.BIN files from the DOS version of Another World are required.
- Prerequisites: Building requires PSn00bSDK and mkpsxiso.
- Limits: The hardware-rendering branch is outdated and has palette-swapping problems.
- License: MIT License.
Cite
BibTeX
@misc{rawpsx-another-world-case,
title = {{rawpsx: an Another World engine reimplementation for PlayStation}},
howpublished = {\url{https://github.com/fgsfdsfgs/rawpsx}},
url = {https://github.com/fgsfdsfgs/rawpsx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rawpsx-another-world-case/}}
}Plain text
rawpsx: an Another World engine reimplementation for PlayStation. https://github.com/fgsfdsfgs/rawpsx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rawpsx-another-world-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · fgsfdsfgs/rawpsx · Revision 3dd4ba9
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