Case study
rea-doom-term: a text-only reconstruction of DOOM
rea-doom-term rebuilds DOOM (1993) as a playable Rust terminal game with WAD parsing, fixed-point math, movement, combat, and text raycasting. Its evidence log links reconstructed subsystems to original source functions and tests; the terminal renderer uses a different visibility and texturing approach.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-21
- Language
- Rust
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Rust toolchain supporting edition 2021 and crossterm 0.28.
- Prerequisites: Supply your own WAD to load an original map; a built-in map is available without one.
- Testing evidence: The author reports testing real-WAD loading with Freedoom Phase 1 v0.13.0; id WADs were unavailable for that test.
- License: MIT license.
Cite
BibTeX
@misc{rea-doom-term-case,
title = {{rea-doom-term: a text-only reconstruction of DOOM}},
howpublished = {\url{https://github.com/schererstefan/rea-doom-term}},
url = {https://github.com/schererstefan/rea-doom-term},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rea-doom-term-case/}}
}Plain text
rea-doom-term: a text-only reconstruction of DOOM. https://github.com/schererstefan/rea-doom-term (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/rea-doom-term-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · schererstefan/rea-doom-term · Revision 8ffc9cc
- docs/ANALYSIS.md GitHub · schererstefan/rea-doom-term · Revision 8ffc9cc
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