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Case study

Rails: an OCaml reconstruction of Railroad Tycoon

Rails rebuilds the 1990 Railroad Tycoon game in OCaml, implementing railroad construction, train management, AI rivals and economy systems. It loads the user's original DOS PIC, PAN and DTA data files and uses SDL2 for its interface and presentation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
27
Last commit
2026-11-07
Language
OCaml
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the original Railroad Tycoon DOS PIC, PAN and DTA files.
  • Prerequisites: Source builds require OCaml 5.x, opam, SDL2 and SDL2_mixer development libraries.
  • Limits: Route history and further testing remain on the feature list.
  • License: MIT license.

Cite

BibTeX

@misc{rails-railroad-tycoon-case,
  title = {{Rails: an OCaml reconstruction of Railroad Tycoon}},
  howpublished = {\url{https://github.com/bluddy/rails}},
  url = {https://github.com/bluddy/rails},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rails-railroad-tycoon-case/}}
}

Plain text

Rails: an OCaml reconstruction of Railroad Tycoon. https://github.com/bluddy/rails (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rails-railroad-tycoon-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bluddy/rails · Revision 3699efe
  2. docs/todo.md GitHub · bluddy/rails · Revision 3699efe

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