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Case study

Secret Agent Clank: matching PlayStation 2 decompilation

Secret Agent Clank reconstructs C and C++ source for the US and PAL PlayStation 2 releases, including the boot executable and SNR2 level modules. Its workflow tracks function bodies and placements, compares builds against retail hashes, and records progress by version. The author describes the work as ongoing.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-11-08
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Python 3.10+ and legally obtained US or PAL game disc images for build and comparison.
  • Limits: Matching decompilation is a work in progress.
  • License: GPL-3.0 for project-authored code.

Cite

BibTeX

@misc{rac-secret-agent-clank-decomp-case,
  title = {{Secret Agent Clank: matching PlayStation 2 decompilation}},
  howpublished = {\url{https://github.com/OpenRAC/rac-sac-decomp}},
  url = {https://github.com/OpenRAC/rac-sac-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rac-secret-agent-clank-decomp-case/}}
}

Plain text

Secret Agent Clank: matching PlayStation 2 decompilation. https://github.com/OpenRAC/rac-sac-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rac-secret-agent-clank-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpenRAC/rac-sac-decomp · Revision 009933d

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