Case study
PsyDoom: a native PC port of PlayStation Doom and Final Doom
PsyDoom ports PlayStation Doom and Final Doom to modern PCs from code derived from the PlayStation machine code. The author describes a gradual conversion from emulated MIPS instructions to C++, emulates the original GPU and SPU behavior, and adds an optional Vulkan renderer. The author reports matching four recorded playthroughs when given the same player inputs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 553
- Last commit
- 2023-06-13
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A valid .cue file for a supported original game disc is required.
- Prerequisites: Runs on Windows, macOS or Linux; the Vulkan renderer needs a Vulkan 1.0 GPU, or a Metal-capable GPU on macOS.
- Prerequisites: Building requires CMake 3.13.4 or later.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{psydoom-case,
title = {{PsyDoom: a native PC port of PlayStation Doom and Final Doom}},
howpublished = {\url{https://github.com/BodbDearg/PsyDoom}},
url = {https://github.com/BodbDearg/PsyDoom},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/psydoom-case/}}
}Plain text
PsyDoom: a native PC port of PlayStation Doom and Final Doom. https://github.com/BodbDearg/PsyDoom (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/psydoom-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BodbDearg/PsyDoom · Revision 2c50690
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