# PsyDoom: a native PC port of PlayStation Doom and Final Doom

> PsyDoom ports PlayStation Doom and Final Doom to modern PCs from code derived from the PlayStation machine code. The author describes a gradual conversion from emulated MIPS instructions to C++, emulates the original GPU and SPU behavior, and adds an optional Vulkan renderer. The author reports matching four recorded playthroughs when given the same player inputs.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/BodbDearg/PsyDoom>
- Primary source: <https://github.com/BodbDearg/PsyDoom/blob/2c50690b6e0ae26cbb83ad9039d24748f76275f8/README.md>
- Catalog page: <https://awesomerea.org/resources/psydoom-case/>
- Record JSON: <https://awesomerea.org/resources/psydoom-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/psydoom-case/index.md)

## Requirements & limits

- **Prerequisites:** A valid .cue file for a supported original game disc is required.
- **Prerequisites:** Runs on Windows, macOS or Linux; the Vulkan renderer needs a Vulkan 1.0 GPU, or a Metal-capable GPU on macOS.
- **Prerequisites:** Building requires CMake 3.13.4 or later.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/BodbDearg/PsyDoom/blob/2c50690b6e0ae26cbb83ad9039d24748f76275f8/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
