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Case study

Raptor: porting a reconstructed Call of the Shadows codebase

Raptor ports a reverse-engineered Raptor: Call of the Shadows codebase to modern desktop systems and Android. Its build uses CMake and SDL2, while the game loads GLB assets supplied from the player's own shareware or full version.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
137
Last commit
2026-09-28
Language
C
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: GLB assets from Raptor: Call of the Shadows shareware or full version 1.2 or newer are required.
  • Prerequisites: CMake and SDL2 are needed for desktop builds; Android Studio is specified for Android builds.
  • Limits: Android MIDI support is unavailable.
  • License: GPL-2.0 or later for Raptor; the Android version is GPL-3.0.

Cite

BibTeX

@misc{raptor-source-port-case,
  title = {{Raptor: porting a reconstructed Call of the Shadows codebase}},
  howpublished = {\url{https://github.com/skynettx/raptor}},
  url = {https://github.com/skynettx/raptor},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/raptor-source-port-case/}}
}

Plain text

Raptor: porting a reconstructed Call of the Shadows codebase. https://github.com/skynettx/raptor (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/raptor-source-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · skynettx/raptor · Revision 746c35a

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